Mon PC me parle déjà de la version 25H2, alors que je n’ai même pas encore installé la 24H2. J’ai trop peur de perdre la compatibilité avec mon Reverb G2. Mais j’ai entendu parler de ce nouveau truc, le « Oasis Driver ».
Je me demande si je devrais me lancer, faire la mise à jour et installer ce driver pour jouer à mes jeux VR.
Je suis dans le même cas, j’ai peur de perdre la compatibilité avec mon Reverb G2. Le « Oasis Driver » me tente, mais je ne sais pas si c’est fiable. Tu as essayé ?
C’est bizarre, mon PC parle aussi de 25H2 alors que je n’ai pas encore mis à jour vers 24H2. Cela va être un vrai casse-tête.
Same here works fine for me..,,👌
yes… ~~Omega~~ Oasis works fine with 24H2 and 25H2 with my Reverb G2
what is « omega »?
Oasis… Brain fart \^\^
I’ve had a Reverb G2 for a couple of years now and this is the first I’m hearing about Bluetooth. Why is Bluetooth important?
Just adding to the chorus that I just updated and Oasis looks to be working fine.
From my perspective, yes it is safe to update now. I moved from 23H2 to 25H2 last week and installed oasis. My Reverb v2 is working flawlessly!
Interesting, thank you for the response. So if I use my Reverb G2 it’s a non-issue? Sounds like I might need a BT dongle for my Quest 2.
For now you need BT dongle with Reverb G2 if you want to use Oasis Driver. You probably won’t in a month or something, when the next major updates drops. I don’t think you need it for Quest 2.
This is the first time I’m learning about this. What is the official link to download and learn more please?
So if it runs steamvr I can’t use openxr at all anymore? I have vibrance raised in open xr, I don’t remember seeing any settings like that in steamvr when I used it a few years ago.
You lose opencomposite support with Oasis. Oasis is dependent on Steam VR to run. Anyone correct me if I’m wrong. But leaving lots of performance on the table with being forced to use Steam VR. Other than that it works flawless as others said.
good thing I pretty much only play steam games in vr
You don’t need opencomposite anymore because steam runs openxr natively and directly now (for a few years actually). Opencomposite was only necessary because 5 years ago the ooenXR support didn’t exist for steam. And also their first version was kinda janky. But that hasn’t been a problem for at least two years now.
That’s good to know! I see YouTube optimization tutorials still using opencomposite so I was thinking Steam VR still messing up performance.
Lots of misinformation. People have benchmarked SteamVR native drivers and they run just fine performance-wise. SteamVR native drivers are completely different from the old WMR driver.